UI Motion Design for Tempest Rising - DYN Faction
Project Overview: UI animation work for the DYN faction within Tempest Rising - a modern RTS game developed by Slipgate Ironworks.
Client: Slipgate Ironworks
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About the project
As part of my role developing the UI motion design for Tempest Rising, I was tasked with creating an alternative UI motion style for the second faction within the game: The Tempest Dynasty.
In the game's backstory, the Dynasty faction was born out of the countries that were hardest hit in the global nuclear war. As a result, the Dynasty faction doesn't have access to the same high-tech resources as the GDF faction.
Using this backstory and building on some initial style points I put together this legacy UI style that took inspiration from old computer interfaces and MS DOS style designs.
The end result works really well within the game for distinguishing the two factions and adding to the backstory of the faction using whatever legacy / retro tech they can get their hands on.












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